![]() I don't even think this would make it a side-grade as skills should be. Yeah it's kind of just blast canister at that point, but eh, Commando REALLY needs the help and removing his stun kills him. Accidentally chucking a 'nade between some dude's legs because It bounces off his body really sucks)ģ: Stun enemies. ![]() Coupled with needing to look into a different direction than your main attacks, this results in downright horrible chaining of abilities, whereas stock loadout can seamlessly be activated without ever lifting off your trusty M1ġ: Remove the requirement to lift off of M1, allowing users to seamlessly chain their abilitiesĢ: Explode the frags on enemy-impact, greatly increasing ease of use on all enemies, especially flying enemies. you have to lift off of M1(main attack) for a non-insignificant amount of time to throw a grenade, and then have to wait a bit before resuming M1. Even ground enemies are a pain since you have to aim away from them or else your grenade will bounce off their thick skulls and blow up somewhere else.ģ: Activation. half of the enemies fly, realistic grenade throws are miserable. Despite the lack of AOE, his original special was SUPER good (especially after it's buff) solely because stunning some enemies can save your lifeĢ: grenade physics. ![]() It's nice to finally have an AOE option on Commando, but it's just a downgrade, here's why.ġ: No stuns. Especially Frag Grenade (This one specifically because I want commando to be good.) I'm loving Skills 2.0, but some of the skills feel so much worse. Increase other healing items effect by 100%īuilding up HP and defense is important for Commando because he has a low base HP and no armor.The title says it all. Holding a few Hopoo Feathers allows Commando to jump around the map to places he couldn't previously reach. This item will help with Commando's lack of mobility as well. Tactical Dive isn't impressive, but you can get a Wax Quail to help with the mobility issue. Pair this item with a few AoE items to get the most out of it.īoost forward 10m if you jump while sprintingĬommando doesn't have the best mobility. When Commando is holding Berzerker's Pauldron and no AoE items, it's not helpful. Increases movement speed by 50% and attack speed by 100%.To combat this, get yourself a Ukulele or two.Īfter killing 4 enemies within 1 second, enter into a frenzy for 6 seconds This may not sound like a lot, but 3 seconds can feel like a lifetime when you are surrounded by enemies.Ĭhance to start a lightning chain on up to 3 enemies, doing 80% total damageĪlthough Commando can do a lot of damage with the right items, he is not the best for crowd control. Give your Secondary Ability an extra chargeĬommando's Secondary Abilities are capable of dealing a lot of damage, but they have a cooldown of 3 seconds. With a Shuriken, you can increase the amount of damage dealt with each hit. Try to stack a few of AtG Missiles increasing overall damage by 300% more damage.Īctivating your Primary skill throws a Shuriken, dealing 400% base damageĭouble Tap should be the ability that you use the most with Commando. With Commando and his high proc coefficient, it works wonders. Since Commando has absolutely no armor, this item is a lifesaver.ġ0% chance to fire a missile that deals 300% damage This item is perfect for characters that aren't the best at surviving. Double Tap has a high proc coefficient, but you will want to boost this along with overall damage with Soldier's Syringe Commando's Primary Ability is one of his strongest, so you will definitely want items to make it stronger.
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